Draft Proposal

Synopsis 

Collaborative European Research Conference also known as CERC is an annual event that has been running since 2011, It brings together a wide range of researchers from all disciplines across Europe and exchanges to foster knowledge and collaboration.

Project aim

Our project aim is to have a simple and engaging voting system that creates an experience for the user. The voting system is also secure for the event to ensure there aren’t any voting frauds. Whether the event is online or in person, the voting system will still be secure because of the NFC log-ins for everyone who signs up for the event.

Background 

In 2011 CERC began and was the basis of exchanging research and knowledge through a conference system which gave listeners and viewers the opportunity to vote on what they consider a good paper or presentation. However, over the years there has been an issue with the security elements as well as the interface as a whole, with the move to virtual conferences in 2020 with a pandemic on the rise, An interface that is clear and concise while also being attractive and secure is required now more than ever.

Given the importance of the interface and its security elements, it is important to develop a greater understanding of it’s structures and components. This project aims to provide an interface that is attractive and encourages voters to get involved as well as protecting users and their data through more defined security model that will incorporate the use of NFC, allowing users to log in swiftly and securely.

Objectives

  • Design a clear and simple app following CERC’s visual identity (colours, fonts) 
  • Voting security with scanning NFC on personalised lanyard
  • Designing elements which create an experience
    • reaction emojis
    • create voting tune – for when it’s time to vote
    • stamp on account name saying “I voted” when the user votes
    • virtual confetti on phone when someone wins and a round of applause

Team Roles  

For this project we will be working as a collective in all aspects. We believe with our very different design aesthetics, the variety will give us the best possible outcome. 

Timetable

  • For the first 3 weeks of this project we have been in the stage of developing ideas. During this stage, we have explored our project brief and developed ideas around it
  • From week 4 to week 7, we will be researching our final concepts and beginning to create prototypes. On this stage we will, all aesthetic elements will be decided, such as colour schemes, general aesthetic, tone etc. we will also propose the layout of the interface and all its functions.
  • In week 8 to week 10, we will create our final prototype. All functional and aesthetic aspects of the project will be finalised. The interface will be created and all assisting assets.
  • In week 11-13 only final tweaking will be done before submission.

References:

Interactive, Fun and Engaging elements

  • Use of emojis – happy, sad, clapping, celebrating etc
  • Slider poll (Eg: Instagram)
  • Game Show type question ( Fun, Creative) [eg. The Chase, Who wants to be a millionaire’]
Example of a slider poll from Instagram
example of a Slider poll

Experience factors

  • Colourful
  • Inviting
  • Fun – virtual ‘I Voted’ badge ( could have badge collections as an incentive)
  • Interactive [Tie in with Fun] – ‘Clapping’ emoji when you vote pops up on screen – virtual confetti pops up on screen if you win
  • Entertaining
  • Witty/funny questions
  • Personalised
  • Charismatic
  • Motivational – quotes if you lose to keep it positive
  • melody when it comes to voting time.. – eg ‘ who wants to be a millionaire’ tune.
  • Prizes, Sponsorships, mentions – recognition.
Clap illustration, Clapping Hand Emoji Noto fonts Applause, hand emoji,  hand Emoji, sound png | PNGEgg
Clapping emoji pops up on screen when you vote
cdn.shopify.com/s/files/1/1061/1924/products/4_...
Celebrate emoji when you win!

the use of polls in Facebook messenger and how the results show in a colorful bar chart

Voting system on lanyard

There could be a digital lanyard that the attendees collect when they arrive at the event. They need to pre-register their details so that the conference holders can have this digital lanyard ready for them. When the attendees register for the event, they will receive a code/bar code, in which they will bring with them to the event and use it as identification when they’re receiving their lanyard. There could be two screens, one with the information of the person attending the event, and then when it’s time to vote it will automatically switch to the voting screen.

Award Reveal

One of our ideas for revealing the winner was through a lanyard. The lanyard will also double as an entry pass for the event. The lanyard will have a QR code on it containing the information to download the voting app on the attendees phone. When the winner is revealed the winners lanyard will produce confetti while the losers will produce a single tissue.

Find the Winner

To make the competition more engaging for everyone, there could be a “treasure map” for the attendees to find out who the winner is. There could be a riddle and you solve it to find a QR code at the event to give you another clue. This would create anticipation and excitement throughout the day of the event. We would need to create it in a way that is professional and suitable for adults.

The Psychology of Voting and Awards

  • Award nominees get recognition – confidence boost – feel appreciated and “good enough”
  • Seek approval from strangers – public validation
  • “Social media created a way to show praise and approval which feels like they’re getting a good grade” – Dr. Saltz
  • Increases/decreases feeling of self worth in the moment – why people crave repeated praise to get that positive feeling
  • If there’s a lot of categories of awards, people won’t remember who won in a couple of months – is it worth it?
  • Awards/ratings influence the audiences perception of a project
  • Favourites/well known people/groups are picked often – doesn’t give people of equal talent but less known, the chance to be recognised